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My3DEngine Instructions
Mouse Controls

In Edit Mode:
  • Left Click - Sets value of current point to mouse location
  • Shift + Left Click - Adds a new point to the surface, at mouse location
  • Right Click - Starts a new surface, with first point at mouse location
In Normal Mode:
  • Right Click - Toggles transformation hold on / off (you can build up multiple transformations and then release with Right Click
In Either Mode:
  • Shift + Right Click - Selects the nearest point, and also its surface
  • Middle Click - Toggles 'sticky point' on / off ('sticky point' allows points that are joined together to undergo identical changes while editing)
  • Shift + Middle Click - Toggles 'snap to' on / off (so that points can be set with identical values to an existing point)

NOTE: Left Click can also be used to set the 'Object Centre of Mass' or the coords of the 'Light Source Point', when the relevant 'Set' button has been clicked


Building a Simple Cube


  • Click 'Object > New'
  • Left Click the new location of the initial point, and 'fine-tune' this, using the text fields on the right, to (-10,10,0)
  • Shift-Left Click at around (10,10,0) to create a new point, and fine-tune again
  • Repeat this until we have the 4 corners of a square
  • Change the translation value to 10, and move the square 10 units in the +Z direction (directly towards you), then click 'Copy'
  • Move the square 20 units away from you, so it is now 10 units behind the origin, and click 'Paste'
  • Click 'Copy' again, so we're now copying two opposing faces of a cube
  • Rotate 90o around the Y axis, and 'Paste'
  • Rotate 90o around the X axis, and 'Paste'
Et voilá! A simple cube.


Building a Simple Sphere


  • Click 'Object > New'
  • Set initial point to (0,20,0)
  • Set the rotation angle to 30o (either 1o x 30, or 30o x 1) and rotate clockwise around the Z axis
  • Shift-left click in the vicinity of (0,20,0) to create a new point, then fine-tune
  • Click 'Copy' to copy this line
  • Rotate 30o clockwise and click 'Paste'
  • Repeat until we have a 180o semi-circle
  • Click 'Copy' to copy the entire semi-circle
  • Rotate 30o clockwise around the Y axis and click 'Paste'
  • We now have a basic segment of the circle, but the surfaces need to be filled in...
  • Making sure that 'Snap To' is on, Right Click the first point, and Shift-Left Click the subsequent points, of each surface
  • When all the surfaces have been filled in, select surface 1 and keep clicking the '-' button to delete all of the initial 'guide' lines
  • Now click 'Copy' to copy this segment
  • Rotate 30o clockwise around the Y axis and click 'Paste'
  • Repeat until the sphere is filled in
And there is your (rough approximation of a) sphere.


Aeroplane Demo

Sorry I didn't film the construction of this. If I was to go back and do it all again, including editing the video, it would take weeks, so I'm not sure you'll get to see the construction. Anyway, with the other instructional vids that I'm doing, you should be able to figure it out...



Building a Car

1. Tyre


2. Wheel


Things are starting to get too complicated to describe in depth by bullet-points, so if there's anything you can't figure out from these vids you'll have to email me.

More videos of Car Construction will be posted as and when they are made...



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