Specifications of My3DEngine v1.0.18:
- 'Point and Click' creation (including 'Sticky Points' and 'Snap To')
- Save, Load, Import, Copy and Paste functions
- Rotate, Transform and Translate in any axis
- Alter view position and angle
- Set Light Source point with mouse or typed in coords
- Comprehensive, intuitive editing functionality
- Solid object / Wireframe views
- Loading background and Trace Images to aid object creation
Additional specs of v2.0:
- Point and click 'snap to' function that actually works in three dimensions (so much easier to construct the models now)
- Proper control over the 'World' view (allowing non-destructive manipulation of the objects)
- Improved rendering speeds, most notably in wireframe mode
- Multiple transformations
- Improved ability to select points (shift-right click on points to select them, and the surface they belong to)
- 'Global' or 'Local' object transformations (ie. rotate around (0,0,0), or rotate around the object's centre of mass)
- Transform single surfaces, grouped surfaces, or the entire array of surfaces
- Possible to 'anchor' surfaces accurately to other objects / surfaces
Additional specs of v2.2:
- Mixed wireframe / filled mode
- Multiple transformations / translations
- Animated translations
- Treat Light Source Point as object, including animated translations
and rotations
- Raytraced rendering option
- Scripted control of entire application - a precursor to this becoming
a game engine
- Control of ambient light levels
- Many more minor improvements / adjustments...
Future Developments:
- Improved lighting (shadows, multiple light sources)
- Objects with 'real world' physical attributes
- Surface transparency
- Open to suggestions...
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