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My3DEngine Details
Specifications of My3DEngine v1.0.18:
  • 'Point and Click' creation (including 'Sticky Points' and 'Snap To')
  • Save, Load, Import, Copy and Paste functions
  • Rotate, Transform and Translate in any axis
  • Alter view position and angle
  • Set Light Source point with mouse or typed in coords
  • Comprehensive, intuitive editing functionality
  • Solid object / Wireframe views
  • Loading background and Trace Images to aid object creation

Additional specs of v2.0:
  • Point and click 'snap to' function that actually works in three dimensions (so much easier to construct the models now)
  • Proper control over the 'World' view (allowing non-destructive manipulation of the objects)
  • Improved rendering speeds, most notably in wireframe mode
  • Multiple transformations
  • Improved ability to select points (shift-right click on points to select them, and the surface they belong to)
  • 'Global' or 'Local' object transformations (ie. rotate around (0,0,0), or rotate around the object's centre of mass)
  • Transform single surfaces, grouped surfaces, or the entire array of surfaces
  • Possible to 'anchor' surfaces accurately to other objects / surfaces

Additional specs of v2.2:
  • Mixed wireframe / filled mode
  • Multiple transformations / translations
  • Animated translations
  • Treat Light Source Point as object, including animated translations and rotations
  • Raytraced rendering option
  • Scripted control of entire application - a precursor to this becoming a game engine
  • Control of ambient light levels
  • Many more minor improvements / adjustments...

Future Developments:
  • Improved lighting (shadows, multiple light sources)
  • Objects with 'real world' physical attributes
  • Surface transparency
  • Open to suggestions...


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